Introducing Mythblade

This has been a long time in the making, but today I’m ready to unveil a little project I’ve been working on.

Building video games is hard. Building an MMORPG? That’s the hardest genre you could possibly build.

Most game developers would tell you building an MMORPG alone is a terrible idea. And they’d be absolutely right. The content, the interconnected systems, the networking, the server management, the endless balancing, the list goes on and on. But here I am, ignoring all common sense, and doing it anyway. Even if it is a bit mad.

Mythblade is mostly text-based, and is very much modelled after retro RPGs. It is playable across a range of devices, including mobile phones. And it is incredibly fun, if I may say so myself.

After countless nights of iteration after iteration, and incorporating some fantastic feedback from a small group of alpha testers, I’m pretty happy with the state of the game. And I’m ready to start accepting beta testers over at https://www.mythblade.com.

There’s still a lot to do. There might some bumps along the way, but if you’re curious about how it all unfolds, feel free to join me for the ride.