There’s a certain tension that builds up when I haven’t made something in a while. It’s not always loud, but it’s always there – that feeling that something wants to get out. It doesn’t always take the same form. It could be a tool that solves a problem...
This has been a long time in the making, but today I’m ready to unveil a little project I’ve been working on. Building video games is hard. Building an MMORPG? That’s the hardest genre you could possibly build. Most game developers would tell you building...