📍 Hakone, Japan
📷 Nikon F2
🔭 Nikkor-HC 50mm f/2
🎞️ Kodak Portra 400

📍 Hakone, Japan
📷 Nikon F2
🔭 Nikkor-HC 50mm f/2
🎞️ Kodak Portra 400

I get why people are skeptical about AI.
It’s hard not to be. The conversation around it has become noisy in a way that makes it difficult to tell what’s actually useful and what’s just marketing. Everything is suddenly “AI-powered”. Every product update is framed as the next big thing. There’s constant talk that this is the moment, and that if you’re not fully invested, you’re already behind.
I don’t…
A little under a year ago I shared a little game I was working on called Mythblade.
At the time I was still figuring out its direction as a closed beta. It was most definitely still a bit rough around the edges. Nevertheless, I gathered quite the group of enthusiastic beta testers. Their feedback was really valuable and I kept, over and over again, iterating over the game design. A…
📍 Liverpool, United Kingdom
📷 FUJIFILM X-T30 II
🔭 FUJINON XF23mm F2
📍 Tenerife, Spain
📷 FUJIFILM X-T30 II
🔭 FUJINON XF18-55mm F2.8-4

📍 Tenerife, Spain
📷 FUJIFILM X-T30 II
🔭 FUJINON XF18-55mm F2.8-4

There’s a certain tension that builds up when I haven’t made something in a while. It’s not always loud, but it’s always there – that feeling that something wants to get out.
It doesn’t always take the same form. It could be a tool that solves a problem, a random idea I had for a game, or anything in between. The important thing is the act of creating. Making something…
📍 New York, USA
📷 iPhone 16 Pro
📍 Kyoto, Japan
📷 FUJIFILM X-T30 II
🔭 FUJINON XF18-55mm F2.8-4

This has been a long time in the making, but today I’m ready to unveil a little project I’ve been working on.
Building video games is hard. Building an MMORPG? That’s the hardest genre you could possibly build.
Most game developers would tell you building an MMORPG alone is a terrible idea. And they’d be absolutely right. The content, the interconnected systems, the networking, the server management, the endless balancing,…